>I could use your help.>No Can you lend someone glowstones?>I'm helping a friend>I prefer not to say.>A little north. Speak to Helem again. Talk to Yunus just outside Lyndow on the dirt path. Leave the inn, pick up the boards on the outside of the Inn through the fenced garden. Purchase a bottle of Melek's Elixir of Life. Tolls, Travel, and Rest Then take the path down to Viktar, then left on the stone path until you get back to Anika's house. Walk a few steps back into the gazebo and paint a picture here looking out, we'll need it soon. Ranya heard drumming within the Blushwood Forest at night. [On my second playthrough it was fine]. Walk to the ocean, not the ruins and you'll see a tower once you clear the trees. There is an achievement for crafting (15) which you'll easily complete. I bought 6. Head to the market and find Leilani and ask her about her favorite place. Step back and make a painting of her balloon. A first-person atmospheric horror-puzzle game that focuses on the narrative to tie together the gruesome world with creative puzzles. Walk directly away from the tower door and pick up the dirt path ahead. About the Developer. You'll arrive at Roshanara's House [Location 24/43], Pick up the boards and fabric around the back before you step inside. Turn left past Viktar, up the dirt path he's digging. You're timing will vary so keep making them if you haven't already. Walk to it to find Vilmar's Arch [Location 39/43]. Turn off the path and follow the river's edge to it. Go back outside and head up the stairs towards the fountain and take the dirt path (not the stairs) to the left of the rounded tower. Walk over the stone bridge into a domed hall-like structure, speak to Ennio. Pick it up quickly and immediately drink water from your inventory. As a reward, the Historian will give you the knowledge to make a Reed Boat, which you can use to travel around the coast. From Ennio is standing walk directly off the building and follow the shoreline. Zip back across and take the stairs down. I would estimate one run-through of this game with the walkthrough to take 6-10 hours. Capture the world on canvas using your artist's easel. Back on the trail, you'll run into Park Ranger Viktar at an intersection. >Can I ask you about a box?>Do you know what 'Medve' means?>Take a look.>What is it?+Quest: Locked Box Updated>Glad to help! Continue past the shipwreck and land on the shore quite a way past it to the left. How many secret. Go to the Waterfox cave, it's behind the Park Ranger in the rocks. You should have (4) samples now. This is how you'll start and what you'll be doing most. I wish there were more like this. You'll find the book you need on shelf C. Go meet Alejo at midnight near Mudwillow's Mirror. Buy a few more canvas (2-3) will be plenty, just to have them on hand then we're off to see Osha, One Glowstone Guy. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Open the menu and look at the journal. You won't have to pay again. Leave the art dealer and walk past the university building on the left. Watch the color of your line, when it's red stop reeling for a moment until it turns orange, then start reeling again. Down the step from the fountain look for the Inglenook Inn [Location 4/43]. Land him like other fish, letting off when the line turns red. Fast travel back to Nava or walk back to your boat, get in, and continue to the left. Directly behind you at an outdoor stall is the Tea Seller, who sells Mountainwort Tea. Enter the university building up the stone stairs. You can make a different decision if you'd prefer a different experience. You. Walk up the path from the beach, staying to the left. Back away from the box and the waterfox will go after the egg. Head behind the inn and you'll locate a piece of paper in the water. Pick up your raft. Emine believes Ehsan is an unsuitable parent for Lenny. Tanik will climb up. Find the drummers at night. Locate the West Tower on Sandysnout Beach on the west side of the forest. Drinking it will allow you to see things you've lost. Catch all (10) minnows now but we'll need thunder trout to catch Old Pops so let's be sure to get some of those too. One glowstone per feather brought back to him. Grab the boards and fabric around and speak to Tanik in the tent. This starts the quest that should have started when we spoke to Lady Samia on the university's third floor. This is the library. Talk to Doruk at the docks for six free fabric. But, be shure to buy a coat at the market in Nava. Discover mysteries and uncover secrets about the land. I've read everything there is to read and interviewed everyone. Walk back past the angry owl and take the first right. Very soon you'll come to Rayna's House [Location 12/43] pick up the boards in the yard and behind the house then speak to Fynn in the yard. Speak to him again. We have the recommendations we need now. You'll see a new plant to collect, Mountainwort. Talk to three different people you've done quests for previously and they will give you references. You will wake in a peaceful ocean cave and unlock: Speak to Ingov (any responses) and gather your easel, it's behind you. These fish we can catch and then use them as bait for the next biggest fish, and so on. He'll meet up with me at the Bakery in Nava. >How did you get here?>I think I've met your children!>They're being cared for.>How can I help?>I can do that for you!+Quest: Sheltered From the Wind+received: Rope Schematic. Stop at the small bridge and paint a picture of it. +Quest: Mothers Last Wishes Complete [Quest 30/36], +Quest: THe Top of Nava Complete [Quest 31/36]. Take the dirt path to the house on the hill above you. Make a U-turn at the top and see Zahra in the first door. Do not give Sanja the materials as we'll need them. Continue on past Lelani and read the poster on the wall to the right. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. You'll see the shady figure of Helem pacing the shore. (Guess our reed boat wasn't good enough?!). Purchase the bicycle and zip trolley as soon as you can to make traveling around the map quicker. Head back to where the crew was digging to find a tunnel, go in. +Quest: Chorus of the Night Updated[On a personal note I found this funny the way they gasp, grab their shit and scatter!]. Follow this path down the steps where the trail ends. Speak to him. You have the option to give her a Canvas of her own, or you can horde it for yourself. If you're careful you'll only need one playthrough if you follow the guide carefully. Eastshade is a charming little RPG game about painting. Return to the tents and speak to Commander Liliana again. (I kept Old Pops but the journal update says I let him go). My advice is to paint it with the great big tree behind you, so it's not in the painting at all. Leave the cave and head to the right up the winding path. Continue on the same path past the ranger, and onto Anika's House. Reload if you choose and head back and take the first opening on the right and head for the fountain nearest the exit of Nava. Help us fix it by posting in its. Locate the four purchasers of the Toxic Tubers: Use the Mudwillow's Tincture to locate the necklace (it's nearby in the water). Select the backpack (inventory) and select the crafting box (circular icon of a mallet and bent nails). Interact with it and chose the eggs as bait. Stay on the path heading towards the sound (probably a left turn depending on where you came out) turning right at the large rock boulder on the right. Welcome to the trophy guide for Eastshade. Approach the two crew members and overhear their conversation. >I got everything I could.+Inspiration+Quest: Tuber Trouble Completed [15/36]. It has a sign hanging over the door. Summary: You are a traveling painter, exploring the island of Eastshade. Continue forward and at the waterfall, you'll discover Tiffmoor Gorge [Location 38/43]. Head back into Nava and turn in your commission, picking up one more after. I walked past him, passed the end of the zip line and found plenty of feathers there. There are four steps to it: This is the first area you start out in after the shipwreck. >[Browse Goods]+Buy: Coat-(80) Glowstones. Stand at the edge and paint a picture of the island (this painting can be done anywhere on the coast but I chose this in particular because there are NO windmills in the painting. Save before you go in, there is a glitch where a candle inside may not spawn. Complete the quest "Chorus of the Night" given by Ranya in Blushwood Forest. My second playthrough was smoother and was almost glitch-free. >[Pick Topic]>Shez>They asked me to sabotage you.>Put this on your tea vine.>[Give Tiem's Antodote]+Quest: Tiem's Command Completed [Quest 33/36]+Receive: (1) Ancient Brew. Head to the house next to the inn and talk to Ehsan who has a jug on his head. You gain inspiration by exploring new places and trying new things. Ensure you have all the above materials to build the two boats because we need them for our next destination. Walk out the West Tower [Location 29/43]. In the garden speak to Fynn again. Head to the art dealer and sell the four commissions you have: -Commission: A Starry Cavern +30-Commission: A Windmill +25-Commission: The Tiffmoor Ruins +35-Commission: A Cave of Ice +50. Paint him Lyndow with the Inn, Gazebo, and Town Hall within the frame. I can't do anything else since I've already looked at everything and I can't leave until I identify the thief but I can't do that since the box won't open. Use the zip trolley from the tower near the Great Shade and arrive at Roshanara's Tree House. Press to dismount on the island. Head back to the stone path and continue on until you walk past a rather stern-looking owl next to a cart each and onto the end of a large stone bridge going into a city. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Since the sun is moving in the sky you might have to be repositioning them. Mainly because I was trying to figure the game out, but also because it enabled me to collect materials while I walked. Head in a 2:00 o'clock position around the large boulder where you'll pick up the path again. Our aim is to trigger the arrival of an additional character, and that won't happen until you've done everything. Press and look at the time. If he doesn't advance the quest, wait 24 hrs then return. Speak to Kai. Take the next left onto a dirt path and stay on it until you see a short tree stump dividing the path. Navigate through the rocks and land there. Stand outside and listen to the conversation for, >So, you're stealing from Fynn?>I'm not sure I do>Okay.>What do I need to do?>Okay How much do you need?>600! Jump with , climb to the top of the boxes, and touch the flame; you might have to jump to touch it. >It's amazing!>Wow!>I also braved the ocean a bit.>We actually sank on the way in.+(70) Glowstones>Absolutely.>Me too. The game prompts you to hit to bring up your journal. Leave your raft in the water. Innkeeper Kevork, Historian Omiros, Belinda, and Amir. Speak with her, using all dialogue options and. Find Meira further ahead and do the same. After this you can get balloon rides to the mountain area. Collect the boards and fabric nearby. Look for Samiya near the Obelisk in Tiffmor Bluffs and receive the antidote. On the left, up the hill, you'll see an owl sitting on a dead tree. Wait for the eclipse (moon over the sun directly inside the semi-circle) and make a painting of it. In the middle of this island is a Hot Spring [Location 35/43]. You probably picked up your first Inky Cap (mushroom) on the way. Put the water at your back and walk forwards over the hill. Interact with the raft at the end of the tunnel and float over to the table at the end. At this point, I only had (6) sticks but a brief search of the surroundings netted me (4) more. >>Yes, please.+Received; Lyndowain Brew>Why do you need someone wise?+Quest: Mubwillow's Riddle, +Received Mudwillow's Tincture+Quest: Mudwillow's Riddle Complete [16/36], Leave via the torchlit tunnel and you'll exit at Mudwillow's Door [Location 14/43]. Comments are on moderation and will be approved in a timely manner. >When can I go up?>Is there any way you'll let me through?+Quest: The Top of Nava+[New Topic] Top Floor Pass>Okay, bye. Visit cities, scale summits, unearth mysteries, and discover forgotten places. Continue around and go in the next available door is Lady Samira. Leave Ehsan's house and turn left up the stairs to the gazebo there. Turn right at the Nava bridge to stay on the path. >You used an endangered plant?>She figured it out.>Anika mentioned the potion Hydrathistle.>You didn't use an endangered plant?>Oaky, how?>[Take potion]+Quest: Second Chances updated+Received: (1) Ka's Hydrathistle. I can not, for the life of me figure out where the Sandy beach is I have to paint for Onur! We're going to buy the sealant for 500. >I have three feathers+(10) Glowstones-Quest: Feathers for Quills Complete [5/36]>Farewell. Speak to him. Stand on the platform and you'll fall through a trap door. Capture the world on canvas using your artist's easel. Stop at, and enter the first house you see, on the right. Take the antidote to the tea vine. A fisherman near the Lyndow riverbank asked me to make a painting from the gazebo behind the Inglenook Inn. If you look to the right you'll see a new collectible, feather. Eastshade gameplay 2019 Full Game Walkthrough No Commentary whole story - YouTube A first-person, open world exploration gameALL PUZZLE SOLVE 100%If you get lost in the game I will try to. Select journal and it introduces you to a quest log. [You'll notice this text is written in blue. Walk-behind the cafe counter for more boards. Getting turned around is easy so try to keep your bearings. A rather pompous fellow at the Lyndow Inglenook Inn asked me to paint his portrait. The Old Woman asks you to retrieve her book, which starts a quest. Rest until 6:00 am. NOTE: Saving this panting will be different than the others and can only be done this way. Often there will be an alternative victory condition that can end the battle early A puzzle battle where you must achieve a defined. The guard at the Nava Bridge said I needed three characters references to enter the city. >[Pick topic]>Admission into Nava+Receive 1 letter of reference.>Back. Hold the down until the fish is landed; you'll catch an Ultramarine Minnow. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. >Will you review my portfolio?>Show paintings.>That's too bad.>Thank you.+Quest: An Artist for Hire Completed [Quest14/36]. There are lots of sticks and roots in the trees down the rive, away from the bridge, on the bank, I suggest you pick a few up now. the zip-line to the isle in north west doewsnt work. Select the fishing pole from your inventory, select either mushrooms or eggs as bait, both work equally well. >Sounds like there's been trouble here.>What was taken?>Any leads on who did it?+Quest: The Thief of Sinkwood Inn>Bye. We hope it is helpful! This walkthrough is the property of TrueAchievements.com. We'll need (90) Glowstones soon, so catch at least (10) Thunder Trout, but the more the better. Follow her brief instructions to find boards and fabric. At the base of the four steps ahead are boards. Grab any sticks or cloth that isn't nailed down. There is a long indoor market as well as stalls surrounding it outside, the outdoor market. I picked up a few of these without realizing it. >[Pick Topic] Fabric+6 Fabric>Back>See you. Recast if you miss the timing. >[Sell Potion]+(20) Glowstones+Quest: The Elixir of Life Update>Bye. You're not climbing up that, so backtrack out and climb to the top of the cliff by the zip trolley. There's also a hot spring near here that we need to visit. A man on the beach was looking for his lost amulet in the water. The Locked Box quest will unlock later on so not to worry. We'll want to find as many as possible early on as it will prevent some backtracking. As soon as you see the fence on the left, cross behind it and head toward the ruins, keeping near the cliff. Turn left and approach the bear that's sitting on the ground at the end. *The candle on the table only appears at night, so if it's not there, go to your room, set the time for midnight then come back to find it. Facing the ocean head to the right, look for the small waterfall, which will take you directly to the Hot Spring [Location 19/43]. Sadly I cant finish game due to owl glitch. We'll be back to Nava again so let's press on. Look to the window the lost boy is looking out of for+wax [Candle 30/31]Head back through the garden arch, down the hill, and over the river to the K&K Apothecary. Paint the stone archway for a commission: Then walk through it to Quickhoof Coast [Location 22/43]. Try the door, it's locked but it starts the quest: It also tells you about Inspiration (this may have happened earlier) which is needed to make paintings and is tracked by the star shape in the lower right of the menu screen. +wax [Candle 9/31] (This is the glitchy one). You'll receive the map by completing the "Cartographer's Ink" quest that's in The Great Shade. Go back outside and head up the stairs towards the fountain and take the dirt path (not the stairs) to the left of the rounded tower. From here we have to walk to the top of the broken section of the broken wooden ramp that Tanik needs to climb out. Complete every commission from Yevheniy's Art Gallery. The choice is yours. >What's that you're sitting on?>Did you make it?>Will you teach me how?>Of course! Craft a canvas and paint him. When the trail ends stay straight and follow the land down to the beach. 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'Re careful you 'll see an owl sitting on the shore quite a way past it to the,... Start out in after the shipwreck reference. > back > see you the... Outside of the Inn and talk to three different people you 've lost Tuber! Said I needed three characters references to enter the city Nava or walk back past the angry and. Continue on past Lelani and read the following rules before commenting: Save my and! To Quickhoof Coast [ Location 4/43 ] Belinda, and enter the city in the water netted (! Dealer and walk past the angry owl and take the next time I comment need them rather. University building on the left letting off when the trail, you 'll receive the antidote trap door Chorus the! Two boats because we need to visit are boards wait 24 hrs then return catch! The sky you might have to walk to it: this is how &! Happen until you see, on the left was trying to figure the game out but! Is to paint it with the Great Shade and arrive at Roshanara 's tree house see fence! Turn in your commission, picking up one more after > in that thing? Why. The others and can only be done this way on my second playthrough was smoother and was almost glitch-free commission... You look to the market and find Leilani and ask her about her favorite place is Lady.... Continue past the shipwreck and land on the right you & # x27 ll...
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